
- Fortnite replay player list numbers full#
- Fortnite replay player list numbers mac#
Fortnite replay player list numbers mac#
Resolved an issue causing poor performance in the lobby on Mac when in a large party.Added general optimizations for audio visual indicators.Rendering optimizations on player built walls to help end-game situations with thousands of building pieces.Lava was dealing damage to players too quickly.The health bar for structures could disappear when hitting a wall and swapping to build mode.
Storm Surge was not activating in Phase 8 Player health could be improperly rounded when receiving damage. Skydiving from the bus toward a slipstream was not auto-deploying gliders at the correct height. Added Storm Flip color switch effects, depending on Storm intersection points. Slipstreams now fade out the visual effects and play audio cues to warn that they are shutting off before the collision and forces are disabled, to give players more advance warning. Parking all vehicles on the pedestals will trigger them, except the Hoverboard. Once unlocked the Fortbyte will be available for up to 15 seconds. Made the Fortbyte Pressure Plate Puzzle NW of The Block easier to complete. This should result in more responsive pickup behavior. With the option OFF, pickup is now back on the initial button press instead of button release. Made the “Hold to Swap” feature an option. Storm Flip was able to stop a Supply Drop from falling Weapons were showing while using emotes while on a Driftboard. Storm Flip would deal incorrect damage if two were overlapped on each other. Players that had a Rift to Go used on them at the same time they were being rebooted would sometimes not be put into the skydiving state. Empty Shadow Bombs could not be discarded correctly if eliminated while the effect was active while in respawn game modes. Boogie Bomb effects would continue playing on players while they were skydiving. The Shadow Bomb double jump ability could be activated while under the effect of a Boogie Bomb. Campfires could block explosion damage at specific angles. Reboot Cards were remaining available on the map even after the timer had expired. Reboot Cards will no longer fall to the ground. Adjusted the timing for the effects of consumables to help situations where players would switch away from the consumable before it finished activating. This is fix makes it consistent with Snipers and will reload once unscoping or after next attempt to fire. The Proximity Grenade Launcher was auto reloading while aiming down sights. Adjusted the area of around the Reboot Van that players cannot build to prevent the placement of floors and traps under the Van. Supply Drones would sometimes spawn underground in areas with water. Players could shoot immediately after using a Rift to Go. Toys no longer will show up in the elimination feed on Starter Island. Added short delay to start damaging players from Storm Flip on entry, to mimic normal Storm gameplay Added Storm Flip to Audio Visualizer when it is activated. You can still ride rockets launched from Rocket Launchers. Due to the faster speed of this projectile, it was causing problems with level streaming. Removed the ability to ride Proximity Grenade Launcher projectiles. These Vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be. However, the damage at those longer ranges was a little higher than desired. The Combat Shotgun’s accuracy uniquely enables players to hit shots from longer distances compared to other shotguns.
Reduced damage at long distances by 20%. Reduced damage at medium distances by 10%. Reduced the Combat Shotgun’s long-range effectiveness.
As with all changes, we’ll be keeping a close eye on this and make adjustments if necessary.
This is a Quality of Life change to prevent the swap delay system from interfering with players who do not have multiple shotguns in their inventory. Shotgun cooldowns now only apply when the player is carrying multiple shotguns, regardless of Shotgun type. Can be found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas. Chug Splash can heal allies, enemies, and can extend the duration of the ‘knocked’ state for knocked players. Fortnite replay player list numbers full#
Grants health unless you are full health, in which case it will grant Shield.All players within the splash radius will be instantly granted 20 Health/Shield. On impact, this thrown item splashes liquid in a small area.Fight to the finish using Legendary weapons.Classic Battle Royale with Three-Person squads.Refresh yourself and allies with this tasty new beverage.