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Townscaper designs
Townscaper designs








townscaper designs
  1. #Townscaper designs full#
  2. #Townscaper designs code#
  3. #Townscaper designs series#
  4. #Townscaper designs windows#

Townscaper is perhaps best enjoyed as a way to wind down at the end of a busy day, or as calming visual stimulation whilst listening to an audiobook or podcast – in fact, that’s a use case the developer had in mind when making the app. The possibilities really are endless in terms of what you can build, but the lack of gamification might cause interest to dwindle pretty quickly. A great tool for creative minds to play with, but it would be nice if there was some more life inhabiting the island – maybe a sweet old man sitting on a bench, or a dog happily running on the beach. Or turn off the texturing altogether for an ultra serene, sculptural view of the island.

#Townscaper designs windows#

Change the position of the sun to lengthen shadows and give satisfying depth to the neighborhood, or darken the skies to see all the little windows light up as night falls. Opening the menu offers undo/redo buttons and some interesting lighting options.

townscaper designs

This makes building feel like a somewhat organic process, adding an element of surprise and intrigue to the creation, but it can feel frustrating and limited at times. You’re in control of the height, position, and color of your builds – but the game’s building algorithm ultimately dictates what these will look like, with the buildings and land shapeshifting with every tap. For example, build a connected ring of houses and the tiles in the middle change from stone walkway to grassy courtyard. The grid on which you build a town is not uniform, and different tiles make for varied building shapes. For a simple game, the attention to detail is lovely. As clouds drift by, even the shrubs move gently as if caught by a light breeze. The shoreline ebbs and the still water gently distorts the reflected image of the buildings above. Watch as birds fly in and settle on rooftops, bobbing about or having a snooze. You can build from a birds-eye view or zoom in so you’re nestled amongst the buildings, which is where the heart of its’ charm lies.

#Townscaper designs series#

AI and Games is a crowdfunded YouTube series that explores research and applications of artificial intelligence in video games. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg. Long press and release to remove a segment – you can delete houses, land, or even the midsection of a building to create archways, stilts, or roof terraces.īest enjoyed with the sound on, every tap elicits a satisfying plop or splash whilst the soothing sound of the sea supplies atmosphere. Townscaper, the procedural town-building toy, has been a huge indie success story. The controls are simple, and Townscaper makes great use of the iPhone’s haptic touch features. In this way you can create a floating village in no time at all, building up towers and keeps and cottages. Tap the same space again, and suddenly you’ve built a house. But overall well worth the price, I thoroughly recommend you buying it.You start with a blank ocean canvas, and can plop down a little piece of land with a single tap. I’d love a couple of export functions say to a 3D model and and built-in camera function so we do screenshots as well.

#Townscaper designs code#

Watching how he made the assets I wonder if CityEngine could actually help produce those (I’m thinking how I could code for those assets)….

#Townscaper designs full#

A town full of colourful buildings screams personalities. All this with a handful of buttons and a minimalistic user interface. Townscaper features an automated outdoor designer that adds trees, lights, windows and even laundry to your creations which gives them a cosy touch. If you’re interested in the technical details he did a presentation on it, below. Make it look realistic, industrial or futuristic the choice is yours. I might share code here shortly so you can load my creations. I like that you can share the ‘code’ (or is it a seed value like you have on minecraft?) so others can use your work. It is a work in progress and I’m sure he will add a few bits more to this. I love the seagulls that flutter around and how the buildings pop in to place. I’ve played it a love it, cute noises as you build and you can create little settlements as you go. Well he’s now released the ‘game’ if you can call it that as it is purely a creation tool with no goal in mind which is fine by me because I am quite bad at games 🙂 It caught my eye as ‘procedural’ generation was mentioned and anyone who reads this blog knows my favourite procedural modeller is ArcGIS CityEngine, so you know I had to see this. A while back something caught my eye on twitter and it was a positive thing! The user seemed to be creating a simple game that allowed the user to create cute townscapes.










Townscaper designs